Chasebreak: Police Chase · Kodavena · Last updated 19 September 2026
The short version: Kodavena runs one game server, in Frankfurt. It keeps a copy of your progress so you do not lose it, and it runs online multiplayer. It holds no name, no email address and nothing about you as a person. Two third parties are involved: Apple, if you use Game Center, and Google, which serves the optional rewarded ads. This page explains all of it.
A copy of your game progress, and nothing else. It is described under Cloud save below. We receive no name, no email address, no contacts and no location, and there is no Kodavena account for you to create or sign in to: the game makes one for itself in the background.
Chasebreak shows rewarded video ads through Google AdMob. They are always your choice: the game offers one when a run ends, so you can continue, and one in the garage, to borrow a car for three runs. Nothing plays unless you tap WATCH AD, and the game is fully playable without ever watching one.
To serve and measure ads, Google’s SDK collects data from your device, which may include your device’s advertising identifier, your IP address (used to estimate your general location), which ads were shown and how you interacted with them, and diagnostic information such as crash and performance data.
Kodavena does not receive this data; it goes to Google under Google’s privacy policy: https://policies.google.com/privacy
Google’s advertising identifier is used for personalised advertising only if you allow it:
Chasebreak supports Apple Game Center so you can compare your best score with other players.
If you are signed in to Game Center on your iPhone, the game sends your score for each run to an Apple leaderboard, and the LEADERBOARD button opens Apple’s own Game Center screen. Your Game Center name and score are then visible to other Chasebreak players on that leaderboard, the same way they are in any game that uses it.
The leaderboard is handled entirely by Apple. There is one exception: if you play LAST ONE RUNNING online while signed in to Game Center, the game reads your Game Center nickname — the public name other Game Center players already see, never your real name — and uses it as your name in multiplayer (see Multiplayer below). Kodavena never sees your real name, your Apple Account or your friends list, and receives nothing else from Apple except the Game Center player ID described under Cloud save. If you allow Chasebreak to see your Game Center friends (Apple asks you first, and you can change it in Settings), the results screen compares your score with your friends’ Game Center scores. Their nicknames and scores are read from Apple on your iPhone only, while the game is open; they are never sent to Kodavena and never saved. Apple’s handling of Game Center information is covered by Apple’s own privacy policy: https://www.apple.com/legal/privacy/
You do not have to use it. If you are not signed in to Game Center, nothing is sent to Apple and the game shows your own best score locally instead.
When you play LAST ONE RUNNING online, the game connects to our game server (Nakama, hosted on Oracle Cloud in Frankfurt, Germany). To run matches we store a random player ID created by the game on your device, your display name, and match results (placement, role, time survived, catches, score). Your display name is your Game Center nickname if you are signed in to Game Center on your iPhone; otherwise it is a name the game makes up for you (RACER and four letters). It is shown to the other players in your lobby, during the match and on the results screen, and it is stored with your match results. The server also sees your IP address while you are connected.
We use this data only to run multiplayer; we do not sell it or use it for tracking or advertising.
You can ask us to delete your multiplayer data at samilaltun1997@gmail.com.
So that your progress survives a deleted app or a new phone, Chasebreak keeps a copy of your save on the same Kodavena game server used for multiplayer (Nakama, hosted on Oracle Cloud in Frankfurt, Germany). This happens by itself in the background, whether or not you ever play online.
The copy holds what the game itself remembers: your best scores and number of runs, your coins and lifetime totals, the cars, paints and tyre marks you own and have chosen, your daily mission progress and stars, which achievements have been reported to Game Center, your multiplayer energy, and your game settings. It holds no name, no email address, no contacts, no location and no advertising data. Your notification settings stay on your phone and are not part of the copy.
The copy is stored under the same player account the game uses for multiplayer. If you are signed in to Game Center, that account is tied to your Game Center player ID — an identifier Apple creates for Kodavena’s games, which does not reveal your Apple Account, your real name or your friends. Apple signs a confirmation of it, our server checks that signature with Apple, and that is what makes sure only you can reach your save; it is also what lets your progress follow you to a new iPhone. If you are not signed in to Game Center, the account is the random player ID the game made on your device, and the copy cannot be recovered once the app is deleted.
We use this only to keep and restore your progress. We do not sell it, share it, or use it for advertising or tracking, and none of it goes to Google. As with any server, ours sees the IP address of a connection while it is open. The copy is kept until you ask us to delete it.
You can ask us to delete your cloud save and your player account at any time by writing to the address under Contact below. That does not remove the save on your own phone; deleting the app does.
Chasebreak connects to the internet for four things only: to load and report ads through Google, to send your score to Game Center when you are signed in, to run online matches in LAST ONE RUNNING, and to keep the copy of your save up to date (see Cloud save above). The game transmits no settings, no analytics of its own and no crash reports of its own. Without a connection the game still plays; ads are simply not offered, online matches cannot be played, and the copy is brought up to date at the next connection.
The game saves a small amount of information locally on your iPhone so it can remember where you left off:
Most of this is also copied to our server, so that you get it back on a new phone — see Cloud save. Your notification settings and the record of when the game asked you about them stay on this phone only. Deleting the app removes the copy on your device.
We do not ask for names, email addresses or other personal details from anyone, including children. To run online multiplayer, the game stores a random player ID, an automatically generated display name and match results on our server, and rewarded ads are served by Google AdMob as described above.
The same is true of the cloud save copy described above: it is game progress, kept so that a child does not lose it, and it contains no personal details. It is never used for advertising or tracking, and we do not use it to build a profile of anyone.
To have your multiplayer data or your cloud save deleted, contact samilaltun1997@gmail.com.
If a future version of Chasebreak adds features that change any of the above, this policy will be updated to describe them, and the date at the top of this page will change with it.
Questions about this policy? Email samilaltun1997@gmail.com.
Separately from the game itself, I run a personal automation tool called ChaseBreak Publisher that uploads gameplay clips I record to the ChaseBreak YouTube channel (@PlayChaseBreak). This tool connects only to my own YouTube account via Google OAuth, solely to upload videos I create myself. It does not access, collect, or share any data belonging to other users, viewers, or channels. For details on how Google handles data through its APIs, see Google’s Privacy Policy at https://policies.google.com/privacy. Access for this tool can be revoked at any time from the Google Account permissions page at https://myaccount.google.com/permissions.
ChaseBreak and the ChaseBreak Publisher tool are provided by an individual developer (Muhammed Şamil Altun) as-is, with no warranty of any kind. By using ChaseBreak Publisher, you acknowledge it is a personal tool operated solely by its developer to upload their own content to their own YouTube channel, not a service offered to the public. All use of YouTube is subject to the YouTube Terms of Service at https://www.youtube.com/t/terms.