Chasebreak: Police Chase · Kodavena · Last updated 14 September 2026
The short version: outside of online multiplayer, Kodavena itself collects nothing about you and runs no server. Two third parties are involved: Apple, if you use Game Center, and Google, which serves the optional rewarded ads. Online multiplayer (Last One Running) runs on our own game server, explained in the Multiplayer section. This page explains all three.
For single-player, nothing. We receive no data about you or your device, and there is no Kodavena account to create. Online multiplayer (Last One Running) is different and is explained in the Multiplayer section below.
Chasebreak shows rewarded video ads through Google AdMob. They are always your choice: the game offers one when a run ends, so you can continue, and one in the garage, to borrow a car for three runs. Nothing plays unless you tap WATCH AD, and the game is fully playable without ever watching one.
To serve and measure ads, Google's SDK collects data from your device, which may include your device's advertising identifier, your IP address (used to estimate your general location), which ads were shown and how you interacted with them, and diagnostic information such as crash and performance data.
Kodavena does not receive this data; it goes to Google under Google's privacy policy: https://policies.google.com/privacy
Google's advertising identifier is used for personalised advertising only if you allow it:
Chasebreak supports Apple Game Center so you can compare your best score with other players.
If you are signed in to Game Center on your iPhone, the game sends your score for each run to an Apple leaderboard, and the LEADERBOARD button opens Apple's own Game Center screen. Your Game Center name and score are then visible to other Chasebreak players on that leaderboard, the same way they are in any game that uses it.
This is handled entirely by Apple. Kodavena never sees your Game Center identity, your real name, your Apple Account or your friends list, and receives no data back from Apple. Apple's handling of Game Center information is covered by Apple's own privacy policy: https://www.apple.com/legal/privacy/
You do not have to use it. If you are not signed in to Game Center, nothing is sent to Apple and the game shows your own best score locally instead.
When you play LAST ONE RUNNING online, the game connects to our game server (Nakama, hosted on Oracle Cloud in Frankfurt, Germany). To run matches we store a random player ID created by the game on your device, your in-game display name, and match results (placement, role, time survived, catches, score). The server also sees your IP address while you are connected.
We use this data only to run multiplayer; we do not sell it or use it for tracking or advertising.
You can ask us to delete your multiplayer data at samilaltun1997@gmail.com.
Chasebreak connects to the internet for three things: to load and report ads through Google, to send your score to Game Center when you are signed in, and to run online multiplayer matches in Last One Running. The game transmits no settings, no analytics of its own and no crash reports of its own. Without a connection the game still plays; ads and online multiplayer are simply not available.
The game saves a small amount of information locally on your iPhone so it can remember where you left off. This never leaves your device:
Deleting the app removes that data.
Chasebreak is not directed at children under 13. Kodavena collects nothing from anyone, and so collects nothing from children. Ads are served by Google under the settings described above, and Game Center is an Apple service with its own age and privacy controls, which parents can manage through Screen Time on the device.
If a future version of Chasebreak adds features that change any of the above, this policy will be updated to describe them, and the date at the top of this page will change with it.
Questions about this policy? Email samilaltun1997@gmail.com.